MINECRAFT SERVER CONSULTANT

Better stores.
Stronger economies.
Better-run servers.

I’m Aryan, known online as CrabbyMC. I help Minecraft server owners improve monetisation, build better player experiences and keep their teams moving—from a focused server audit to ongoing store and operations management.

Former owner & operator of CrystalChaos

THE NAME BEHIND THE WORK01 / MC
CrabbyMC’s original red crab character wearing a gold crown, on a golden-yellow background
CrabbyMCOwner mindset. Player perspective.
BUILT & OPERATED. THEN SOLD.

Historical CrystalChaos results during my ownership

250–300Average concurrent players
500+Players during peak events
≈32,000Unique joins
≈12,500Discord community members

Past network performance, not current figures or a guarantee of client results.

01 / THE PERSON BEHIND THE NAME

I’ve been on your side of the server.

Player experience and commercial decisions belong in the same conversation.Crabby

A good server needs more than a good idea. It needs an economy that makes sense, a store players trust and a team that knows what comes next.

I’m Aryan, former owner/operator of CrystalChaos. I built, ran and subsequently sold the network—working through the everyday decisions that connect gameplay, community and the business behind a server.

That owner/operator perspective shapes how I work. I look at how your systems fit together, turn the priorities into a practical plan and help your team move it forward.

  • Server ownership & day-to-day operations
  • Economy, progression & monetisation planning
  • Webstore pricing, products & campaigns
  • Developer coordination & update planning
  • Staff & community management
  • Creator partnerships & launch coordination
  • Multi-region server projects

02 / SELECTED PROJECTS

Experience, in practice.

Networks I’ve operated and projects I’ve helped shape. Here’s what I worked on—and what the experience actually represents.

PROJECT / 01
CRYSTAL
CHAOS
Former owner/operator

CrystalChaos

My involvement
I built, owned and operated CrystalChaos, managing the player experience and the day-to-day business behind the network.
Project scope
Community operations, economy and webstore management, staff and developer coordination, and event planning.
Documented outcomes
Built, operated and subsequently sold. During my ownership: 250–300 average concurrent players, 500+ during peak events, approximately 32,000 unique joins and 12,500 Discord members.
OwnershipEconomy & storeCommunity operations
/02

SURVIVAL NETWORK PROJECT

Spear Survival

Multi-region systems Development, Management and Monetisation

My involvement
I worked on planning for a multi-region survival network, including its economy, store and development coordination as a co-owner with Jettism.
Project scope
Shared player systems and economy, custom gameplay features, webstore planning and coordination across development work.
Documented outcomes
Multi-region network planning and coordination experience. Performance metrics are not documented for this project.

03 / WAYS TO WORK TOGETHER

The right support. A clearly defined scope.

Start with a focused project or bring me into your ongoing operations. These are indicative packages in USD; we agree the final scope and quote before work starts.

One-time Projects

A focused brief. A practical deliverable.

Server Audit

$250–400one-time

Best forOwners who need clarity on what to fix first.

  • Server, progression and retention review
  • Economy and monetisation assessment
  • Webstore review
  • Operational and development bottleneck assessment
  • Prioritised action plan

An advisory review with clear next steps.

Discuss This Plan

Economy & Monetisation Overhaul

$600–1,200one-time

Best forServers needing a more coherent economy and progression system.

  • Currency and progression design
  • Shop pricing, money sources and money sinks
  • Rank, subscription and cosmetic strategy
  • Relevant crate/key product planning where appropriate
  • Revenue-focused content recommendations
  • Implementation document for the development team

Design and documentation your team can implement.

Discuss This Plan

Webstore Optimisation

$400–800one-time

Best forAn existing store needing a focused improvement project.

  • Store navigation and product organisation
  • Pricing and product positioning
  • Bundles and purchase options
  • Product descriptions and sales copy
  • Purchase-journey review
  • Prioritised conversion and average-order-value improvements

A defined store improvement project.

Discuss This Plan

Ongoing Partnerships

Hands-on management within an agreed monthly scope.

Fractional Operations Manager

$750–1,500/ month

Best forOwners needing part-time operational leadership.

  • Developer and staff coordination with a proper workflow
  • Update roadmaps, priorities and deadlines
  • Launch and content coordination
  • Player retention planning
  • Economy and monetisation oversight
  • Creator and marketing campaign coordination

Fractional means an agreed part-time scope—not unlimited availability or 24/7 support.

Discuss This Plan

Complete Growth Partnership

$1,500–3,000/ month

Best forEstablished servers needing coordinated operations and monetisation support.

  • Operations management
  • Store and revenue management
  • Economy and content strategy
  • Development coordination
  • Marketing and creator planning
  • Weekly performance updates

Combines the relevant ongoing services, so you don’t need to buy overlapping plans separately.

Discuss This Plan

Development, design production, advertising spend, hosting and third-party fees are separate unless expressly included. Deliverables, access, reporting and timelines are agreed before work starts. Revenue outcomes are not guaranteed.

A CLOSER LOOK / FLAGSHIP SERVICE

Your webstore should evolve with your server.

I connect what’s in your store with what’s happening in your game. That means thoughtful offers, useful content and consistent management—with player trust and long-term retention alongside revenue.

Discuss store management
Real purchase value. Clear communication. Long-term player trust.

01Store

Product organisation, clear descriptions, navigation and purchase options that help players understand what they’re buying.

02Offers

Pricing, bundles, subscriptions and properly planned promotions. Clear value, without misleading discounts or manufactured urgency.

03Content

Valuable in-game additions that give players meaningful reasons to purchase—and reasons to keep playing.

04Measurement

Revenue, conversion rate, average order value and repeat purchases, where reliable tracking is available. Then test, learn and improve.

04 / THE WORKING PROCESS

Clear priorities. Consistent progress.

We agree what I own, what your team owns and how we’ll review the work.

  1. 01

    Understand

    I learn about your server, audience, team and available data. We establish what’s working and where the friction is.

  2. 02

    Prioritise

    We agree on priorities, deliverables and scope, with a practical order of work and clear expectations.

  3. 03

    Execute

    I work within the agreed service and coordinate specialist work with your developers, designers and team.

  4. 04

    Review

    We review results using the information available, then decide the next improvements together.

Audits and economy design produce recommendations and implementation documents. Ongoing partnerships add hands-on management and coordination within an agreed scope.

05 / LET’S TALK ABOUT YOUR SERVER

Tell me what your server needs.

A specific problem, a new direction or a team that needs support—tell me where you are and what you want to improve. You don’t need a perfect brief.

Share your brief using the form, or copy it to send through a verified contact channel.

Player counts, revenue and budget are optional. Only include information you’re comfortable sharing. Submitted inquiries are delivered to a private Discord channel that only Aryan can read; nothing is published on this site or stored in your browser.

Start with the essentials Optional fields are marked.

Your server inquiry

A little context, if you’d like Skip anything you’d rather discuss later.